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Through the Keyhole

Through the Keyhole

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Devlog

  • The key to the game
    May 29, 2020 by Paddy674
    One of the biggest challenges for me was working out how to make the door animation work in conjunction with a key. i.e. define the door as locked and define the key as a means of unlocking. With supp... Continue reading
  • A room with a view
    May 29, 2020 by Paddy674
    A key component of the level design was a window so the player can assess the battle area before entering. I made a new material in Unity to replicate glass and applied it to a solid game object to cr... Continue reading
  • The journey begins
    May 29, 2020 by Paddy674
    We started this journey with a sketch of our level plan. We used flow by Moleskin on iPad to sketch an initial level design... Continue reading
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