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Through the Keyhole
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Devlog
The key to the game
May 29, 2020
by
Paddy674
One of the biggest challenges for me was working out how to make the door animation work in conjunction with a key. i.e. define the door as locked and define the key as a means of unlocking. With supp...
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A room with a view
May 29, 2020
by
Paddy674
A key component of the level design was a window so the player can assess the battle area before entering. I made a new material in Unity to replicate glass and applied it to a solid game object to cr...
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The journey begins
May 29, 2020
by
Paddy674
We started this journey with a sketch of our level plan. We used flow by Moleskin on iPad to sketch an initial level design...
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