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Through the Keyhole

A first person shooter for people who always lose their keys · By Paddy674

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The key to the game
One of the biggest challenges for me was working out how to make the door animation work in conjunction with a key. i.e. define the door as locked and define th...
A room with a view
A key component of the level design was a window so the player can assess the battle area before entering. I made a new material in Unity to replicate glass and...
The journey begins
We started this journey with a sketch of our level plan. We used flow by Moleskin on iPad to sketch an initial level design...
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